← Swik
For 3D artists

A radial menu for 3D artists on Mac — around your apps, not inside them

Blender, Cinema 4D, Houdini, ZBrush, Substance — each has its own pie menus. Swik handles everything around them: the browser, the reference, the renderer output, the client email.

Download for macOS Free for five wedges · $9 one-time for unlimited

The radial menu inside your 3D app is solved. The eight apps around it aren't.

If you're a 3D artist on a Mac, you already know what a radial menu feels like. Blender's right-click pie menus, C4D's customizable radial palette, ZBrush's pop-up menus — these are the gold standard. Inside the viewport, you're already fast.

The problem is that you don't actually live inside one app. You live in a constellation: PureRef boards full of references, a Substance Painter window that just dropped behind everything in Alt-tab hell, a Chrome tab with the latest ArtStation Magazine open, the Frame.io review the client just dropped a comment on, the Discord ping from your art director, the render-output folder you keep right-clicking to refresh.

A radial menu lives around your 3D app, not inside it. Bind Swik to a mouse side button or a hotkey and the same gesture logic you already use in Blender extends to the rest of your machine. Drag a reference .png onto a PureRef wedge, drop a .fbx onto a Blender wedge, hand an .abc to a Houdini wedge — the wedge's app handles it.

Four layouts that map to a 3D week

Concrete wedge configurations for the Mac DCC stack. Mix them or keep them as four separate context profiles.

Studio default

The eight apps you orbit while working on a shot or asset. Set this as your default profile.

  • 12 o'clock — Blender or Cinema 4D
  • 1:30 — Substance Painter
  • 3:00 — PureRef
  • 4:30 — Photoshop
  • 6:00 — Chrome (ArtStation, docs)
  • 7:30 — Discord
  • 9:00 — Slack
  • 10:30 — render-output Finder folder

Asset import

Drag a file onto a wedge, the wedge's app opens it. Stops the "Open with…" submenu hunt for every odd format your DCC pile uses.

  • .fbx onto Blender wedge — opens in Blender
  • .obj onto ZBrush wedge — straight into ZBrush
  • .png onto PureRef wedge — appended to the board
  • .psd onto Substance Painter wedge — opened as a texture
  • .mp4 onto media-player wedge — playback for ref clips
  • .abc onto Houdini wedge — alembic into a fresh scene

Review and deliver

End-of-day shipping mode. Pin the current project's render folder, keep client comms one flick away.

  • Pinned doc wedge — current project's latest render folder
  • Clipboard ring wedge — last eight feedback strings
  • Mail wedge — client compose
  • Frame.io / ShotGrid wedge — review tool of choice
  • Discord wedge — studio feedback channel
  • Shortcut wedge — "copy latest frame to Dropbox"

Render and bake watch

For the hours where the machine is doing the work and you're babysitting. Less hand travel, less context loss.

  • Terminal wedge — for command-line renders (hython, Cycles CLI)
  • Render-queue folder wedge — pinned Finder window
  • Slack render-farm channel — direct to the right room
  • "Notify on complete" Shortcut — banner when the render finishes
  • Reference player wedge — IINA or QuickTime for the client clip

Built-in features that matter for 3D work

Lives around your 3D app, not inside it

Blender, Maya, C4D, Houdini, and ZBrush already have pie or marking menus. Swik isn't trying to replace them. It handles the other eight apps you orbit during a shot.

Drag-to-wedge for every asset format

.fbx, .obj, .abc, .blend, .usd, .tex — drop the file on the wedge whose app should open it. Works with any format the wedge's app already knows how to read.

Pinned documents for the current project

A wedge that opens your active .blend, .c4d, .hip, or .zbproject directly. Update the pin when the project changes; no Recent-Documents fishing in the Finder sidebar.

Apple Shortcuts for render pipelines

"Notify me when Blender finishes rendering", "copy latest render to Dropbox", "post the latest frame to ArtStation drafts" — wrap any of these in a Shortcut and put it on a wedge. Pro tier.

Clipboard ring for client feedback

Last eight clipboard strings on a sub-menu. Paste versioned notes and shot codes into Notion, Frame.io, or email without a second context switch.

Context profiles

Modeling day, lookdev day, review day — each with its own wedge layout. Switch automatically by Wi-Fi (studio vs home), by external display, or by time of day.

Frequently asked questions

Doesn't Blender already have pie menus?

Yes, and they're great. Swik does not replace Blender's pie menus. It gives you a radial menu for everything outside Blender — the browser tab full of ArtStation references, the Substance Painter window, the client email, the Discord ping — using the same gesture logic you already know from Blender's right-click pies.

Does Maya run on Mac?

Yes. Maya 2024 added native Apple Silicon support and Maya 2025, 2026, and 2027 all ship for macOS on both Apple Silicon and Intel. Maya is a smaller share of the Mac 3D crowd than Blender, C4D, or Houdini, but if you use it, Swik runs alongside it the same way it runs alongside any other 3D app.

Can I wire Houdini or Substance actions to wedges?

Via Apple Shortcuts calling command-line tools. Houdini ships hython for headless Python; Substance has a Python CLI for batch operations. Wrap either in a Shortcut, drop the Shortcut on a wedge. For in-app actions like changing a brush or toggling a viewport mode, use the host app's own hotkey or pie-menu system — that's what they're for.

How's performance during a heavy render?

The radial menu is a tiny transparent overlay window. It sits idle until you trigger it, then renders a few wedges. Render impact is indistinguishable from zero, even during a Cycles, Redshift, or Karma render.

Swik — a radial menu for macOS

Launch anything. One gesture. Free for five wedges, $9 one-time for unlimited. Requires macOS 14 Sonoma or later.

Download for macOS