For 3D artists
A radial menu for 3D artists on Mac — around your apps, not inside them
Blender, Cinema 4D, Houdini, ZBrush, Substance — each has its own pie menus. Swik handles everything around them: the browser, the reference, the renderer output, the client email.
The radial menu inside your 3D app is solved. The eight apps around it aren't.
If you're a 3D artist on a Mac, you already know what a radial menu feels like. Blender's right-click pie menus, C4D's customizable radial palette, ZBrush's pop-up menus — these are the gold standard. Inside the viewport, you're already fast.
The problem is that you don't actually live inside one app. You live in a constellation: PureRef boards full of references, a Substance Painter window that just dropped behind everything in Alt-tab hell, a Chrome tab with the latest ArtStation Magazine open, the Frame.io review the client just dropped a comment on, the Discord ping from your art director, the render-output folder you keep right-clicking to refresh.
A radial menu lives around your 3D app, not inside it. Bind Swik to a mouse side button or a hotkey and the same gesture logic you already use in Blender extends to the rest of your machine. Drag a reference .png onto a PureRef wedge, drop a .fbx onto a Blender wedge, hand an .abc to a Houdini wedge — the wedge's app handles it.
Frequently asked questions
Doesn't Blender already have pie menus?
Yes, and they're great. Swik does not replace Blender's pie menus. It gives you a radial menu for everything outside Blender — the browser tab full of ArtStation references, the Substance Painter window, the client email, the Discord ping — using the same gesture logic you already know from Blender's right-click pies.
Does Maya run on Mac?
Yes. Maya 2024 added native Apple Silicon support and Maya 2025, 2026, and 2027 all ship for macOS on both Apple Silicon and Intel. Maya is a smaller share of the Mac 3D crowd than Blender, C4D, or Houdini, but if you use it, Swik runs alongside it the same way it runs alongside any other 3D app.
Can I wire Houdini or Substance actions to wedges?
Via Apple Shortcuts calling command-line tools. Houdini ships hython for headless Python; Substance has a Python CLI for batch operations. Wrap either in a Shortcut, drop the Shortcut on a wedge. For in-app actions like changing a brush or toggling a viewport mode, use the host app's own hotkey or pie-menu system — that's what they're for.
How's performance during a heavy render?
The radial menu is a tiny transparent overlay window. It sits idle until you trigger it, then renders a few wedges. Render impact is indistinguishable from zero, even during a Cycles, Redshift, or Karma render.